I watched Insidious after having heard about it online. This movie is not for the faint of heart, and it's not for people who don't like being scared.
This movie was written by Leigh Whannel and directed by James Wan who, if you recall, were the same magnificent duo that wrote and directed the original Saw movie. The first one. The good one.
Insidious is about a family that moves into a new house. It's a very real environment, and draws you in, and weird things start happening right away. These things are all in the 'minor poltergeist activity' category at first. Books falling off shelves, doors opening. The action ramps up after the oldest son falls into a coma.
The movie plays a game of steady escalation, where you go from seeing things out of the corner of your eyes to jumping when something runs right in front of you. It does make use of jump scares, which I know annoy some people, but they are never the cheap kind of jump scares- the friend jumping out to scare people. You'll feel the jump scare coming and still jump when something happens- I'm not a noisy movie watcher but I screamed a little a couple of times. There are ghosts, a demon, a medium (and a really creepy scene with the medium in a gas mask), and some really heavy moments just full of dread.
Insidious was, for me, like riding a roller coaster of scares. I was frightened and wanted to stack up in line to do it again.
9.08.2011
8.24.2011
The Little Light
Author:
Sue London
Topics:
Ghosts,
True Stories
Some time later our second oldest cat passed away (also 18 by then) and within a few days the light was on. The Rational Human Reaction kicked in at that point. Perhaps it had been on more than we realized and we just hadn't noticed it. Perhaps something had changed and we were bumping the table somehow and not realizing it. Perhaps, perhaps, perhaps. We discovered it turned on a few more times over the next two weeks and then, again, the light stopped turning on. We laughed nervously to ourselves and blamed it on the deceased kitties. But then things were back to normal.
Last week a third kitty passed away, one who came to us in her old age and didn't have an 18 year history with us. Last night the little light was on again.
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8.22.2011
Creepy Pasta and You
If you haven't searched the internet for creepy stories, you may not have heard of Creepy Pasta. A brief primer on Creepy Pasta: the term is a bastardization for the word copy and paste (which is often called copy pasta) and refers to, generally, anonymous stories that are shared through copy and paste methods.
Those of you who have trawled for Creepy Pasta know that it is largely hit or miss. Some of them are really creepy and stay in your head for a while. Fortunately, the popular ones tend to be the good ones (as these are the ones people want to share).
The eerie thing about Creepy Pasta is the unsettling feeling like some of it is real. Some of them are urban legends, modified, and it's easy to pick those out. Others, though, make you wonder: Is this a good attempt to scare, or a genuine cry for help?
Those of you who have trawled for Creepy Pasta know that it is largely hit or miss. Some of them are really creepy and stay in your head for a while. Fortunately, the popular ones tend to be the good ones (as these are the ones people want to share).
The eerie thing about Creepy Pasta is the unsettling feeling like some of it is real. Some of them are urban legends, modified, and it's easy to pick those out. Others, though, make you wonder: Is this a good attempt to scare, or a genuine cry for help?
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8.03.2011
Cowboys and Aliens?
"About 6 o'clock this morning the early risers of Aurora (Texas) were astonished at the sudden appearance of the airship which has been sailing throughout the country. It was traveling due north and sailed over the public square and when it reached the northern part of town it collided with the tower of Judge Proctor's windmill and went to pieces with a terrific explosion, scattering debris over several acres of ground." Dallas Morning News on April 19, 1897
More via Unexplained Mysteries: Were there UFO Sightings in the Old West?
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8.02.2011
The Mothman
| Mothman Statue (Point Pleasant, WV) |
After the conference we arrived home late on a dreary, drizzly night. We brought in our bags and tossed them on the bed. Shortly after we arrived I heard something fall in the shower. No big deal, I thought. Sometimes just a little shifting and things fall. Then things fell off the shelf in the closet, at the other end of the master bedroom. It had added up to odd at this point but hardly traumatizing so we shook it off. Then the house plunged into darkness as the power shut off. This had all happened within about ten minutes. Alright, I thought, it's raining so... maybe the power lines got wet... or something. This is when my husband turned to me and said, "Honey, I have to tell you something."
What he had to tell me was that after seeing the sign for Point Pleasant he had started thinking it would be really cool to look up on one of those mountains and see the Mothman. In his own mind he began inviting the Mothman to show himself. And then, on the return trip, had taunted the Mothman for not showing himself. Since this is a man who has encountered ghosts and fae and not particularly enjoyed it, I thought this showed a tremendous lack of wisdom on his part.
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6.04.2011
The Dark Figure
Author:
Sue London
Topics:
Demons,
Ghosts,
True Stories
| More true ghost stories. |
The next morning he told his friend from across the street about the event and the other young man scoffed. The figure came back for two more nights, and on the third night the young man called out, "Go bother my friend! He doesn't believe in you!" The next morning he met his friend who said, "The weirdest thing happened last night. I woke up to hear something, maybe a squirrel, running around above my room counterclockwise three times. What's weird is that it sounded like it was in the attic, not on the roof, but then it shouldn't have been able to get out onto the eaves and I definitely heard scratching out there."
The friend continued to hear strange noises until he moved out after high school.
Sue London is a writer, blogger, and doodlist who has two ghosts hanging out in her house. She thinks she picked them up at Disney's Haunted Mansion. Her "True Stories" are either personal or related to her by friends and family members over the years. Check out what she's up to by visiting her Sueniverse.
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5.18.2011
R is for Reptilians
According to David Icke
Reptilians conveniently combine all the traits that are so compellingly repulsive in popular mythology. They include elements of the perenially popular dragon and vampire myths and are apparently able to change their shape at will, adding to their fascination and mystique as well as explaining why none of you will have seen anything on CNN about the Earth being invaded by 'lizard people'. They are also conveniently inter-dimensional creatures and capable of deflecting any awkward technical questions by invoking this power which makes them remarkable well suited to politics.
Pundits of the reptilian conspiracy to enslave mankind claim that reptilians have permeated almost every aspect of human society and culture by parasitically inhabiting the forms of a variety of influential people ranging in importance and influence from Queen Elizabeth II to Kris Kristofferson. This may come as a shock to those of you who have seen the movie 'Convoy
Jimmy Blonde is a science fiction writer with an understandable interest in UFOs. The only problem is we're never quite sure when he's kidding. He also wonders where all the rum's gone...
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4.27.2011
W is for Wicca
There are many many different ways to be Wiccan, there are several different main traditions (which is like a denomination) and of course many covens have their very own tradition. Gardnerian and Alexandrian are two of the very first and are sometimes both referred to as British Traditional Wicca, they both are the two original branches of Wicca. In addition to these there are, of course, many many more traditions.
Wicca is one of those things where the only rule is that there are no rules- there aren't many overreaching Wiccan beliefs, rituals, or teachings. There is the Wiccan Rede, which varies in wording but generally goes something like: If it harm none, do what you will. The interpretation of this can vary from person to person, coven to coven, Tradition to Tradition.
There are no strict religious texts for Wiccans to follow, there are plenty of directions to go. While there are covens to join, there are also plenty of solo practitioners. It's a modular type of religion that many people can interpret to their own comfort and sensibilities, and it's become a more accepted religion as time goes on.
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4.22.2011
S is for Slender Man

Slender Man resembles an extremely (inhumanly) tall and thin 'man' who appears to be wearing a suit. Sometimes he appears to have an excessive number of arms, although this varies from sighting to sighting. According to legend (more on this later) he generally targets children, and makes them disappear. He's not opposed to attacking adults and will sometimes leaving their corpses hanging in trees, devoid of internal organs.
He is also, completely, a product of the internet. It's possible to read the very first post Slender Man ever appeared in, and the thread through which his legend grew. MarbleHornets (which I recommend if you really like getting the pants scared off of you) was born in the same thread.
But setting aside all the terrifying fiction, what makes Slender Man really fascinating is that since his inception there are people who have been claiming to see him. Some people believe that this is just people scaring themselves silly, which is possible. However, there are some people who believe that Slender Man may have been willed into being. That enough fear and work and creative energy has gone into him that he actually now exists.

There is definitely something to the Slender Man, he taps into some primal fear that effects nearly everyone. The imagery and stories that go around about him are creepy and dark and scary, and they rarely end well. There's something impressive about an image so powerful that even though he's provably invented, people still claims he's real, and to have seen him.
Photos are courtesy of Victor Surge, who can be found on his Deviant Art with many more Slender Man photos. He may or may not be working on a book about Slender Man.
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4.18.2011
O is for Ouija
While there were a few complicated dial based contraptions for contacting the spirits, they were expensive and over-engineered. When someone had the admittedly brilliant idea to put the alphabet on the board and have the planchette point to the letter in question, it was an idea that was both marketable and accessible. While it was generally accepted that anybody could make their own alphabet board, planchettes of all varieties were sold to anybody willing to buy.
You can make your own Ouija board, using a large sheet of paper with the alphabet written on it (adding common phrases for politeness and ease). A glass tumbler of the correct size will work as a planchette, so long as it can be touched by all parties involved and slides easily across the surface of the paper. Parchment or wax paper have very little drag and can be found in most kitchens.
Be careful, though, you never know who might want to talk!
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4.17.2011
N is for Necronomicon
Alhazared's original Arabic manuscript appears to have been lost to the mists of time as no known copies appear to remain in existence. The book was translated into Greek in the 10h century by the Constantinople-based scholar Theodorus Philetas, or into Latin in the 15th century by the Dominican priest Olaus Wormius (who was later condemned and burned as a heretic), and thus preserved. Even so, the book has been suppressed numerous times as authorities have repeatedly tried to round up and destroy all existent copies. Each attempt has failed. It seems that it was translated into English in the 14th century by John Dee, although it seems that only fragmentary versions of that translation have survived. Though it is possible that other copies are in circulation, it is believed that copies may be held by the British Museum in London, England, The National Library of France, Widener Library of Harvard University, The University of Buenos Aires, and the Miskatonic University Library on Arkham, Massachusetts. These are only rumors, however, as any copies that are located are inevitably either stolen by servants of the dark Elder Gods or destroyed by religious authorities.
Okay, did you get all that? Understand how completely dangerous this book truly is? Good. Because it is all a complete fabrication. The Necronomicon was invented out of whole cloth by H.P. Lovecraft in his 1924 short story The Hound. He later fabricated the history of the Necronomicon in other stories, inventing the Mad Arab Abdul Alharazif, the subsequent translations, the putative locations and so on. This has not prevented fundamentalist preachers, wild-eyed with hysteria, from swearing that the book is a real source of ancient arcane and forbidden knowledge before proclaiming the book to be a dangerous menace to all right-thinking people. Of course, these are often the same people who hold forth the idea that the Harry Potter books are a dangerous gateway to real witchcraft, so one can't take them too seriously. Nevertheless, many people often form the mistaken impression that it is a real book: librarians report getting apparently sincere requests for the book (along with a host of requests in jest), publishers have come out with numerous versions of the book (one of which consisted of ten pages of gibberish repeated over and over again), and a card for it was reportedly snuck into the Yale University card catalogue at least once, although the book was always supposedly listed as being checked out to A. Alharazed. Websites can be found detailing (tongue in cheek) the "real" history of the Neconomicon. The book has lent its name to science fiction, fantasy, and horror conventions, and it has crept into widespread consciousness in cult films like Army of Darkness, where it was the object of Bruce Campbell's quest.
The Necronomicon was not the only fictional book of dangerous arcane lore that Lovecraft fabricated for his stories. He also created and referenced the nonexistent Book of Eibon, the Pnakotic Manuscripts, the Cultes des Goules of Comte d'Erlette, the Unaussprechlichen Kulten, and De Vermis Mysteriis. But none of his other creations captured the public imagination like the Necronomicon. Lovecraft was interested in making his horror stories more effective as tales of terror. To this end, he shared his ideas about his invented mythology, including the Necronomicon with fellow authors like August Derleth and Clark Ashton Smith and invited them to use them in their own fiction and the book's often self-contradictory fictional history stems from the fact that multiple authors used it semi-independently in their own works. Lovecraft understood that horror is enhanced by a shared base of mythological references which is probably a major reason why horror writers always seem to go back to the same ground: Lucifer, demons, angels, vampires, and so on. Lovecraft was cognizant of this fact, and had greater ambitions, which led to his idea of sharing his literary creations in order to give them an existence beyond his own fiction. And, as one can readily see, he succeeded beyond his wildest imagination and the Necronomicon has taken root in popular culture with a life of its own. That doesn't change the fact that it was all made up by a guy from Rhode Island in the early part of the twentieth century.
Aaron is not actually a vampire, but he seems to be up all night every night anyway using all the extra time garnered by not sleeping to review science fiction and fantasy books, movies, and television shows. And role-playing games. You can read his musings on science fiction, fantasy, and pretty much anything else that pops into his slightly twisted mind at Dreaming About Other Worlds.
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4.11.2011
Lock Up the Children They Might Roll Dice!
Back in the 1970s, Gary Gygax and David Arneson, inspired by the writings of J.R.R. Tolkien, Robert A. Howard, Fritz Leiber, Michael Moorcock, and others as well as their own experience playing historical miniatures wargames, created the Dungeons & Dragons fantasy role-playing game. Playing the game involves creating characters detailed by intricate and obscure rules who then set out on adventures, usually with the idea of becoming mighty heroes like the protagonists in the many hundreds of fantasy novels in circulation. Players generally sit around a dining room table for hours with books, maps, dice, piles of paper, and little painted metal figurines, and from the perspective of most observers do almost nothing at all. I've played Dungeons & Dragons for years and I find watching other people play the game to be intensely boring. For someone unfamiliar with the game, watching must be an utterly mystifying experience.
And in the 1980s, this mystification seems to have turned into wild hysteria about Dungeons & Dragons and its links to the occult, most often, with Satanism. In the minds of some people, the fact that Dungeons & Dragons had spell-casting wizards, and the Monster Manual detailed the attributes of demons and devils (as antagonists for the mighty heroes) meant that the game was clearly a recruiting tool for the vast horde of Satanic covens that a particular brand of Christian imagines is to be found plotting their next human sacrifice at the corner drugstore. A sad story about a socially inept young man named Dallas Egbert was sensationally fictionalized by Ronda Jaffe into the 1981 book Mazes and Monsters. This books was later made into a movie by the same name in 1982 (starring Tom Hanks no less), which was so laughably bad that it became a cult hit among actual role-playing gamers. The Dallas story was also milked by unscrupulous private investigator William Dear with his book The Dungeon Master, who touted the connection between Dallas' playing of the game and his suicide nearly a year after he gave it up. Also in 1981, John Coyne put out Hobgoblin, which was inspired very (very, very) slightly by Dallas' experiences.
One of the most prominent purveyors of the connection between Dungeons & Dragons and the occult was Pat Pulling, the founder of the now-defunct Bothered About Dungeons and Dragons (B.A.D.D.), an organization of which she was often the sole member. After her son "Bink" killed himself, Pat decided that his love of role-playing games was to blame and unsuccessfully sued anyone she could connect with her son's gaming, and then puffed herself up into an "expert" on gaming and went on a crusade. Along with an impressive laundry list of mundane criminal activity, In her book The Devil's Web, Pulling associated Dungeons & Dragons with a host of occult practices: demonology, Wicca, voodoo, Satanism, summoning malevolent spirits, necromancy, and Satanic divination (one would think that this would just fall under "Satanic practices", but Pulling seems to have liked to double dip when she made lists). She was also somewhat obsessed with the idea that to play Dungeons & Dragons one would roll three six-sided dice six times to obtain the basic ability scores for a character - making much hay over the fact that a "perfect" ability score was an "18", which could only be obtained by rolling a "6", "6", and "6". I suppose one should add "Satanic numerology" to the list of practices that Pulling would associate with Dungeons & Dragons. Needless to say, Pulling's grasp on reality was somewhat tenuous - for example, in her public statements she asserted that eight percent of the population of Richmond (where she lived) was engaged in Satanism, stating that she arrived at that figure by adding four percent of the adults and four percent of the children together. One can spot the inherent problem in her assertion immediately, but I have always wondered where she got her four percent figures to begin with. I suspect that the answer is "her own ass", but since she never gave a source, we'll never know.
Given that her own son committed suicide, Pulling was somewhat obsessed with the idea of Dungeons & Dragons causing suicide, a connection which has never been demonstrated.* And if there was a connection, wouldn't that make it a lousy recruiting tool for occultists given that their fresh recruits would apparently be offing themselves in droves? Pulling's claims were systematically exposed as the baseless hysteria that they are in Game Hysteria and the Truth written by Michael J. Stackpole, much of which was later included in a more specific version dealing with Mrs. Pulling titled The Pulling Report.
One of the most famous, and most frequently lampooned, examples of hysteria linking Dungeons & Dragons to the occult is the Jack Chick track Dark Dungeons, of which a thorough analysis can be found on The Escapist website. For anyone not familiar with Jack Chick, he's something of a loon who sees demons lurking behind every door. So it really isn't a wonder that he decided that Dungeons & Dragons is laden with occult dangers, since he pretty much thinks everything (including Santa Claus) is laden with occult dangers. In Chick's version of reality, the main concern is that people who play the Dark Dungeons game (the thinly fictionalized version of Dungeons & Dragons used in the comic strip) will learn "real spells" and practice black magic, or as one of the characters in the comic strip states "I want to learn the real power!" I always wonder why role-playing gamers are such a fringe element if we are supposed to have access to actual spells that work. On the plus side, he did give generations of gamers the catch phrase "No! Not Blackleaf!"
Jack Chick's star pupil William Schnoebelen, who claims in his web article "Straight Talk on Dungeons and Dragons" (no, I won't link to it and give his inanity hits) to have been a "witch high priest" in the 1970s and early 1980s before he saw the light and converted to crazy radical fundamentalist Christianity, and who also claims that TSR employees consulted him and other members of his coven to make sure the spells in the game were "accurate" (whatever that means, given the fact that magic isn't actually real). Now, anyone who has cracked open a Player's Handbook (of any edition) knows just how silly this assertion is. That is, until you read Schoenbelen's explanation that simply saying "I'm invisible" is actually using magic. One wonders why anyone would need to check a coven for accuracy in that case. Anything qualifies as occult magic using that standard, even saying "I'm a pink pony with silver hooves". The occult, it seems, in the minds of people like Schnoebelen, is to be found in common everyday statements. One senses the smell of desperation in his attempts to convince others of the dangers of sitting around and rolling funny shaped dice.
Of course, one has to question Schnoebelen's grasp on reality**, as he repeatedly asserts that the Necronomicon is a real book of occult lore and that the various Elder Gods created by H.P. Lovecraft such as Cthulhu are real as well. I suppose that Schnoebelen thinks that saying "Hastur, Hastur, Hastur" is also going to summon a vast octopoid creature of unspeakable power. Given that just about every adolescent boy who played Dungeons & Dragons did this at least once (and in my case a couple dozen times) one wonders why we don't have numerous giant octopoid sightings on the regular basis. It is somewhat ironic that someone whose ability to differentiate fantasy from reality is so tenuous so frequently characterizes people who don't heed his warnings and still play those evil role-playing games as having a "magical world view". Umm, we aren't the ones saying that you can actually summon demons with game books.
Also highly touted by some organizations trying to draw a connection between Dungeons & Dragons and the occult is a letter written by convicted murderer Darren Molitor in 1985. Lest one think this attempted connection had grown stale, it is prominently displayed on the Logos Communications Consortium website and forms the core of their baleful warnings about the dire evils of Dungeons & Dragons. The Molitor letter is rambling, incoherent, and makes pretty clear that Molitor's obsession with the occult was only very tangentially related to his interest in role-playing games.
Given that her own son committed suicide, Pulling was somewhat obsessed with the idea of Dungeons & Dragons causing suicide, a connection which has never been demonstrated.* And if there was a connection, wouldn't that make it a lousy recruiting tool for occultists given that their fresh recruits would apparently be offing themselves in droves? Pulling's claims were systematically exposed as the baseless hysteria that they are in Game Hysteria and the Truth written by Michael J. Stackpole, much of which was later included in a more specific version dealing with Mrs. Pulling titled The Pulling Report.
One of the most famous, and most frequently lampooned, examples of hysteria linking Dungeons & Dragons to the occult is the Jack Chick track Dark Dungeons, of which a thorough analysis can be found on The Escapist website. For anyone not familiar with Jack Chick, he's something of a loon who sees demons lurking behind every door. So it really isn't a wonder that he decided that Dungeons & Dragons is laden with occult dangers, since he pretty much thinks everything (including Santa Claus) is laden with occult dangers. In Chick's version of reality, the main concern is that people who play the Dark Dungeons game (the thinly fictionalized version of Dungeons & Dragons used in the comic strip) will learn "real spells" and practice black magic, or as one of the characters in the comic strip states "I want to learn the real power!" I always wonder why role-playing gamers are such a fringe element if we are supposed to have access to actual spells that work. On the plus side, he did give generations of gamers the catch phrase "No! Not Blackleaf!"
Jack Chick's star pupil William Schnoebelen, who claims in his web article "Straight Talk on Dungeons and Dragons" (no, I won't link to it and give his inanity hits) to have been a "witch high priest" in the 1970s and early 1980s before he saw the light and converted to crazy radical fundamentalist Christianity, and who also claims that TSR employees consulted him and other members of his coven to make sure the spells in the game were "accurate" (whatever that means, given the fact that magic isn't actually real). Now, anyone who has cracked open a Player's Handbook (of any edition) knows just how silly this assertion is. That is, until you read Schoenbelen's explanation that simply saying "I'm invisible" is actually using magic. One wonders why anyone would need to check a coven for accuracy in that case. Anything qualifies as occult magic using that standard, even saying "I'm a pink pony with silver hooves". The occult, it seems, in the minds of people like Schnoebelen, is to be found in common everyday statements. One senses the smell of desperation in his attempts to convince others of the dangers of sitting around and rolling funny shaped dice.
Of course, one has to question Schnoebelen's grasp on reality**, as he repeatedly asserts that the Necronomicon is a real book of occult lore and that the various Elder Gods created by H.P. Lovecraft such as Cthulhu are real as well. I suppose that Schnoebelen thinks that saying "Hastur, Hastur, Hastur" is also going to summon a vast octopoid creature of unspeakable power. Given that just about every adolescent boy who played Dungeons & Dragons did this at least once (and in my case a couple dozen times) one wonders why we don't have numerous giant octopoid sightings on the regular basis. It is somewhat ironic that someone whose ability to differentiate fantasy from reality is so tenuous so frequently characterizes people who don't heed his warnings and still play those evil role-playing games as having a "magical world view". Umm, we aren't the ones saying that you can actually summon demons with game books.
Also highly touted by some organizations trying to draw a connection between Dungeons & Dragons and the occult is a letter written by convicted murderer Darren Molitor in 1985. Lest one think this attempted connection had grown stale, it is prominently displayed on the Logos Communications Consortium website and forms the core of their baleful warnings about the dire evils of Dungeons & Dragons. The Molitor letter is rambling, incoherent, and makes pretty clear that Molitor's obsession with the occult was only very tangentially related to his interest in role-playing games.
One element that stands out in this litany of occult charges laid at the feet of Dungeons & Dragons is just how dated the sources are. Yes, Schoenbelen's ludicrous silliness is sitting on the Jack Chick website today (and he even has a 2001 "response" to questions supposedly sent to him in the years since his original letter about Dungeons & Dragons was posted), but all of his information comes from an experience he supposedly had in the 1970s when he was practicing at three mutually exclusive religions at once. Darren Molitor's letter dates from 1985. Pat Pulling passed away in 1997, and B.A.D.D., which had atrophied from ones of other people down to her as the sole member, died along with her. More importantly, the common thread that runs through these attempts to connect Dungeons & Dragons with the occult is that those attempting to do the connecting seem to be simply incapable of separating fantasy from reality. One gets the impression that many claims about the occult are only kept alive because the very fringe religious elements keep them that way. While fantasy role-playing games make fantastic fiction, confusing the minutia of what is basically codified rules for literate people to play make-believe for "real" magic and occult training is to enter the realm of delusional thinking.
Aaron is not actually a vampire, but he seems to be up all night every night anyway using all the extra time garnered by not sleeping to review science fiction and fantasy books, movies, and television shows. And role-playing games. You can read his musings on science fiction, fantasy, and pretty much anything else that pops into his slightly twisted mind at Dreaming About Other Worlds.
*Schnoebelen tries to keep this connection alive in his 1989 letter and 2001 follow-up claiming that those like Stackpole who dismiss the connection between Dungeons & Dragons and suicide are misusing statistics to come to that conclusion, citing his own training as a counselor and the "graduate level statistics course" he took to obtain it (apparently a Masters degree in counseling from Liberty University, I leave the reader to draw their own conclusions concerning the likely rigor of that program). What he fails to reveal is that the American Association of Suicidology, the Centers for Disease Control and the Canadian Health & Welfare service have all looked into the issue and concluded that there is no causal link between fantasy role-playing games and suicide. I suppose the researchers at the CDC need Schnoebelen to help them brush up on statistics, or maybe they are part of the vast Satanic conspiracy.
**Schnoebelen is a fairly objectionable character. He is an anti-Catholic, anti-Mason, anti-Mormon, and anti-Wiccan, as well as being an anti-Satanist. According to his own self-promotion, he is an ex-member of all of these organizations as well. When one adds up all of the years he claims he was a member of these organizations, he was apparently simultaneously a Wiccan, a Mason, a Catholic, and a Satanist for five years, and a Mormon as well for one of those years. In addition to having some serious commitment issues, it seems one could do a study across a broad swath of occult lore just restricting oneself to the organizations he claims to have been a practicing member of.
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4.09.2011
H is for Horoscopes
| Symbol for Cancer |
| Graphic Wheel |
For instance, my chart illustrates a friction between the rather serious influence of strong Capricorn/Scorpio positions and the absolute foolishness of my Moon (emotional core) in Sagittarius (the lucky gypsy) in the 11th house (the home of the iconoclast). What are the patterns in your horoscope?
Sue London is a writer, blogger, and doodlist who knows more about astrology than any normal human. A long time ago she wrote this poem about it. Check out what she's up to by visiting her Sueniverse.
Blog post for the April A to Z blogging challenge.
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4.08.2011
G is for Ghosts
| Ghost Hunting Kit |
spent a long, dark night with friends telling ghost stories to each other? Sometimes we feel a need, or at a desire, to scare the bejeezus out of ourselves and others. We flock to horror movies, keep Stephen King living in style, and pour billions of dollars into Halloween. We WANT to be scared.
But just because we want the thrill of fear doesn't mean that ghosts don't exist. It is harder to discount ghosts when you have either had a haunting experience yourself or know someone who has a detailed and rational account. So, have a story to share?
Sue London is a writer, blogger, and doodlist who has two ghosts hanging out in her house. She thinks she picked them up at Disney's Haunted Mansion. Check out what she's up to by visiting her Sueniverse.
Blog post for the April A to Z blogging challenge.
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